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  • Minecraft Free Bukkit Server Hosting Stories About Software For Mac
    카테고리 없음 2020. 3. 11. 07:28

    Writes 'A surprising story has emerged today that suggests. The reported price tag is 'more than US$2 billion.'

    The original report is. Quoting: 'For Microsoft, 'Minecraft' could reinvigorate the company's 13-year-old Xbox videogame business by giving it a cult hit with a legion of young fans. Mojang has sold more than 50 million copies of 'Minecraft' since it was initially released in 2009 and earned more than $100 million in profits last year from the game and merchandise. 'Minecraft' is already available on the Xbox, as well as Sony Corp.'

    S PlayStation, PCs and smartphones.' It still has no official modding support. Mojang bought Bukkit and hired its team over a year ago, but they still keep it an independent project and not the official mod API (think how CentOS is now owned by Red Hat but still has a social/corporate firewall between RHEL and CentOS devs). As for being written poorly in Java, it was original just some dumb idea that Notch had to remake Infiniminer, and his Random Java Project #56 - he already had mild internet fame (albeit nothing compared to his post-Minecraft fame), but this particular game had just enough potential to keep it moving. He didn't make it to be very performant in the first place, Java was just familiar and convenient to him. Yeah, just on off-the-cuff calculations, say 30 million copies across all platforms,could be as high as 40 M, but PC is only 16-17 M. I'm not sure what cut Mojang gets from the non-PC versions after you take out the development costs and Xbox/PS platform royalties, but let's say that Mojang grossed about $20 per copy overall.

    This includes he alpha and beta sales that were for under $20 averaged with the higher costs now. This comes out to $600-$800 M before taxes, so after you factor in Minecraft Realms monthly fees and any income from Scrolls, you're probably somewhere around $1B in sales. I'm pretty sure there are more than 2 employees with equity in the company, and when you factor in Swedish income taxes, Notch is clearly not a billionaire in dollars.

    It's worth $2B to Microsoft, because they can milk the Minecraft cow for at least that much by merchandising paraphenalia and movies, Minecraft Realms is also an ongoing cashflow. Oh, and I bet they institute a monthly fee for Minecraft Server. Apart from the money, I think Notch is really selling because he's sick of the BS of running a company: Bethesda suing them over scrolls, parents suing them over exploitative MC servers.etc. I think one of the things which made Minecraft popular is Java. There are a huge number of plugins and mods, these wouldn't happen without Java. It is easy to reverse engineer and modify anything in Minecraft exactly because it is in Java. Even its plugin system was written by an external developer!

    I do not really know Minecraft myself, but my 13 old years son plays Minecraft, and he spent months coding Minecraft extensions, and as far as I hear from him, a usual server uses a very large number of extensions. Java is not ideal for graphics intensive applications, but it is also not that bad either. Minecraft (without mods) does not represent what is possible in Java, becuase it is very under-optimized.

    The new 1.8 version is much faster, but there is still much room for optimization. This is similar to why PHP web softwares are very popular, they are not perfect, but they are very easy to be modified.

    Another issue is that enabling server-side mods means players don't have to buy anything at all. I didn't have to pay for the mods, but even if I did, me paying once would be far cheaper than players having to buy them individually. I had all sorts of things on my server - giants, creepers started fires, skeleton arrows could blind you, spiders could poison you, zombies could make you hungry and/or cause the Wither effect, nearby explosions would cause you to become dizzy, there were 'space zombies' with glass helmets and 5x the health wandering around (in the Nether too). Monsters would target you from 27 blocks away rather than 16. There were Elementals, invisible monsters, and flying carpets.

    I also nerfed the enchantments to reduce the power differences between well-equipped and just-starting-out players. That way I didn't have to crank the difficulty up quite as high, and the n00bs could live a little longer. There were shops, and there was an economy. We had mcMMO.

    We had trading posts stocked with villagers. We had minecarts on the backs of bats, so you could ride in a random aerial pattern if you felt like it. We had bouncy blocks that would catapult you into the air. I added drops (for example, blazes would drop quartz, and magma cubes could drop regular slimeballs).

    One of my admins made uncraftable blocks such as circle stone and packed ice expensive but available through stores. The effect of any one of these mods was minor, but taken as a sum, they made up an environment unlike any other Minecraft server. What was the player required to do to enable all of these changes? Absolutely nothing. Just sign on and play.

    This is anathema to the DLC business model. Therefore, it can't be monetized by the company producing the game. Mojang was OK with that.

    (I wasn't running Pay-To-Win.) Microsoft most likely won't be. To some degree it has already happened. With no further updates to bukkit my 6yo is in hell. He has been playing Minecraft since he wasn't even 2yo, his entire youth has been focused on it.

    If it was any other game I'd say '.and thats a good thing', but minecraft is a phenomena not like any other. A friend of mine has a deeply autistic son who's never had friends due to the toll autism takes, and he's had deep troubles with school and the like. Until minecraft. On minecraft he's just another kid on a server making castles with his buddies and being part of a gang of kids creating and playing. Its really brought him out of his shell and if I come over to visit his mom he'll even come out and say hello and want to talk (about minecraft.

    Always about minecraft. Its a hobby), and thats a fucking achievement. He's now interested in school and maths finally because he wants to be jeb (the main 9-5 developer on minecraft these days) one day. He's got a hero. Basically minecraft is turning him into a normal kid, and I'd hate to see anything ruin that. Halo was really based in the same universe (or a very similar one) as an earlier series of games usually called the Marathon trilogy. These were Bungie's first big hits, and had two major properties that make them remembered fondly.

    They were like Doom (2 1/2 D shooters), but with great plots and characterization for their time. (And most of this keenness was something more players saw there for the first time, often before Doom came out, or at least caught on, because Apples were around more then- see point 2). Bungie may have been first with some features, was definitely first to get them right with others, and it took some time for Id games to even be taken seriously. Think of the story everybody wanted for Mass Effect 3, and mostly felt disappointed in. For most gamers who started the series, Marathon 3 was like everything more modern players hoped Mass Effect 3 would be. Plus, many players felt they got a lot of other things right, like squad level control, vehicle movement, microphone talk in multiplayer, weapons/ammo ratios (and not being able to carry 10 or so weapons and thousands of rounds of ammo all at once), being able to design your own levels, and the whole blend of Single Player/Multiplayer/Deathmatch modes. They ran on Apples, and were so big there that many people actually complained about how there was notihng in gaming for the PC as good as for the Apple.

    (There were other games, such as Myst and Armor Alley contributing to this effect too, I'm not saying it was all Marathon, but Myst and Bungie doing ports to Microsoft shifted the whole gaming scene away from Apple over just a couple of years). Halo was supposed to be the updated version of those, going to a fully 3D engine, and it delivered an really exciting story with a giant ring around a planet, a weapon that could destroy whole worlds, and A.I. Systems that would burn themselves out in 3 years or so just through being so ubersmart (and you had to hope the one you were relying on got you through the next scenario before it popped). And for the first time, there was a version for the X-Box and you didn't ahve to have an Apple Mac!

    They should have bought minecraft years ago then. Back when the hype was starting and they could have gotten it for a couple million. Kinda curious as to how they're going to screw it up. Forced windows 8 integration? Port the x-box port back to windows and drop the java version? Mandatory Realms hosting for multiplayer so they can police it and add microtransactions for diamonds? '10 credits = 1 diamond.

    Or buy a pack and save! Available packs include the 64 diamond Stack Pack, the 574 diamond Block Stack Pack, or the best value the Diamond Block Dick To Pierce The Skies pack!' They should have bought minecraft years ago then.

    Back when the hype was starting and they could have gotten it for a couple million. Kinda curious as to how they're going to screw it up. Forced windows 8 integration? Port the x-box port back to windows and drop the java version? Mandatory Realms hosting for multiplayer so they can police it and add microtransactions for diamonds? '10 credits = 1 diamond.

    Or buy a pack and save! Available packs include the 64 diamond Stack Pack, the 574 diamond Block Stack Pack, or the best value the Diamond Block Dick To Pierce The Skies pack!' If that happened everyone would just stick with the old version and tell Mojang-rosoft to f.ck itself. Just like open-source reveres engineered bukket server became the default Minecraft server for most servers the cracked client would become the default. As is many people run old versions already just to maintain compatibility with various mods already so its not that much of a stretch.

    I bought Minecraft specifically because they have Linux support, that would end if MS ever got their hand on it. If that happened everyone would just stick with the old version and tell Mojang-rosoft to f.ck itself. Just like open-source reveres engineered bukket server became the default Minecraft server for most servers the cracked client would become the default.

    As is many people run old versions already just to maintain compatibility with various mods already so its not that much of a stretch. I bought Minecraft specifically because they have Linux support, that would end if MS ever got their hand on it. Not sure if you're aware what's been happening with that Bukkit server you cite. Turns out, Mojang AB secretly bought it two years ago when they hired away the lead developers. So Microsoft would own Bukkit, too. So it would have to be re-reverse engineered.

    A Microsoft purchase would destroy Minecraft. Microsoft doesn't know how to do Java, or 'open', or Mac/Playstation/iPad games. It would become just another banal property that gets milked for Microsoft Entertainment Division profit. If that happened everyone would just stick with the old version and tell Mojang-rosoft to f.ck itself. Just like open-source reveres engineered bukket server became the default Minecraft server for most servers the cracked client would become the default. As is many people run old versions already just to maintain compatibility with various mods already so its not that much of a stretch. I bought Minecraft specifically because they have Linux support, that would end if MS ever got their hand on it.

    Not sure if you're aware what's been happening with that Bukkit server you cite. Turns out, Mojang AB secretly bought it two years ago when they hired away the lead developers.

    So Microsoft would own Bukkit, too. So it would have to be re-reverse engineered. A Microsoft purchase would destroy Minecraft. Microsoft doesn't know how to do Java, or 'open', or Mac/Playstation/iPad games.

    It would become just another banal property that gets milked for Microsoft Entertainment Division profit. My older son literally burst into tears instantly when I was stupid enough to read the Verge headline out loud. He apparently shares my opinion. No it would not have to be reverse engineered again as even though they now own it, it is still available and under the gpl v2. So that would be impossible for Microsoft to shutdown as it would be forked the next day and you can't retroactively re-licence someone else’s copy of gpl'ed software, remember GPL is viral and thats a good thing. Minecraft is a PC game first and foremost. The console versions are watered down, limited, pale imitations at best.

    Microsoft is no longer a PC-centric games publisher (long gone are the days of Age of Empires.). The match makes frankly very little sense, which is why it worries me that it just might happen, and it'd probably cause a massive exodus of the modding community. You can bet that MS wouldn't want dirty modders reverse-engineering their new property's code, and yet destroying the modding community would spell the doom for Minecraft. I mean seriously, why would you want Mojang?

    Minecraft itself has already made most of its money. You'd never make $2 billion on it going forward, it's big sales have already happened.

    So you'd be buying the talent/IP for future games. Ya, about that. Mojang seems to have little or nothing at all in the pipe to speak of. 0x10c has gone all of nowhere, Scrolls has very little interest anymore and that's about it. When you look at Minecraft, particularly what it started as, where it came from (Infiniminer) and how much has come form community contribution, it is fairly apparent that Notch is not some genius game designer, he just had the right idea at the right time, and got lucky that it went viral. Minecraft was not some amazing feat of design, it was a digital lego game that struck a chord with people. Fair enough, and he deserves his success, but that isn't the kind of thing worth buying in to, particularly given 0x10c's complete lack of development.

    I can't see what MS hopes to gain. Maybe the Minecraft name? I guess, in theory, that is worth some money but I don't really think so. I think people will happily play a good builder game, regardless of title.

    Just seems like a bad use of money to me. Notch announced over a year ago that he had suspended development on 0x10c indefinitely. He also stated that he was working on a new project but would be keeping it secret untill it was ready. Ever since the only thing out of Mojang has been stuff like the mojam games, and ludum dare entries.

    Notch has shown he can punch out an interesting game in as little as 48 hours, but when not given a deadline he gets easily distracted and never produces anything, Microsoft owning Mojang may actually get the team p. 'it is fairly apparent that Notch is not some genius game designer, he just had the right idea at the right time, and got lucky that it went viral. Minecraft was not some amazing feat of design, it was a digital lego game that struck a chord with people.' Have you even played the game for more than 5 minutes?

    It had more depth and FUN my first hour playing it than all the games in the last ten years of gaming combined! Plus, kids fucking LOVE it. Southpark was bang on with its observation that everyone under 16 (maybe 20 now?) has played it and enjoyed it.

    If he's not a 'genius' in some sense, with millions of accounts (paying like $25 each), then what the fuck dude, who the hell is? He had the right idea at the right time, just like every other inventor in history. Nothing 'genius' or not 'genius' about it. Minecraft is an amazingly deep and thoughtful game, that is still getting free updates years after its release! He is actually quite humble in the interviews I have read about him such as this one: newyorker.com Minecraft is THE cult game of the last 10 years. The spinoffs, youtube channels, mods, servers, real life products, halloween costumes, t shirts.

    The list goes on and on. Minecraft steve, a creeper or other characters are easily as recognizable as mario, or a disney character to children these days. There is a TONNE of value with the minecraft brand. Missing that means you are not in touch with the youths! And you lose at your evaluation of the situation.

    When Microsoft purchases minecraft, they're buying the name. It's popular, well known, and a success. If they manage to do with the current version, or even if they leave it as is, the important thing. Is that they can make Minecraft 2 as they own the IP and will sell a crap ton. They can rewrite it into any language they feel, optimize it, add a ton new features (Basically add all the things mods are doing) and bam, profit. Although technically they wouldn't even need to improve performance or write it in a different language. Simply can add a host of new features, call it MC 2.

    First off, Minecraft is written in Java. Secondly, while Irrlicht has improved recently, it's still a toy. Forward rendering only (hope you like fixed-function pipeline lights), nothing in the way of screen-space effects (motion blur, distortion, ambient occlusion, etc), or multi-pass rendering of any kind for that matter, no current-gen support (OpenGL 4 / D3D11), and even if you can overcome all that, it's still a rendering engine and not a game engine. No networking, no physics, no movie player (not even. I've paid attention to what Mojang has been doing because I used to play Minecraft a lot.

    I didn't even know Scrolls or Cobalt were out. I thought they were still in development, along with 0x10c or whatever it was called before development stopped on it. I found out all of these status updates from this article, today. '1 trick pony' is correct. They have not done any further successful tricks. (This sell-out to Microsoft will probably increment that, but in the 'hooker' way.) I think it's tremendously smart.

    . WW: 13 September 2017.: 20 September 2018, Mode(s), Minecraft is a 2011 created by Swedish game developer and later developed. The game allows players to build with a variety of different blocks in a world, requiring creativity from players. Other activities in the game include exploration, resource gathering, and combat. Multiple modes are available, including in which the player must acquire resources to build the world and maintain health, creative mode where players have unlimited resources to build with and the ability to fly, adventure mode where players can play custom created by other players with certain restrictions, spectator mode where players can freely move throughout a world without being allowed to destroy or build anything and be affected by gravity and collisions, and hardcore mode which is similar to survival mode but the player is given only one chance and the is locked on hard. If the player dies on hardcore, the player does not respawn, and the world is unplayable.

    The Java Edition of the game allows players to create with new gameplay mechanics, items, textures and assets. Minecraft received critical acclaim and has won numerous awards and accolades. Social media, parodies, adaptations, merchandise, and the convention played large roles in popularizing the game. It has also been used in educational environments ( Minecraft Education Edition), especially in the realm of computing systems, as virtual computers and hardware devices have been built in it. By late 2018, over 154 million copies had been sold across all platforms, making it the second of all time, behind. In September 2014, announced a deal to buy Mojang and the Minecraft for US$2.5 billion, with the acquisition completed two months later.

    Spin-off games, such as, have also been released. By mid-2018, the game had around 91 million active players monthly. Contents. Gameplay Minecraft is a that has no specific goals to accomplish, allowing players a large amount of freedom in choosing how to play the game. However, there is an system. Gameplay is in the by default, but players have the option for third-person perspective. The game world is composed of rough 3D objects—mainly cubes and fluids, and commonly called 'blocks'—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava.

    The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a 3D grid, while players can move freely around the world. Players can 'mine' blocks and then place them elsewhere, enabling them to build things. The game world is virtually infinite and as players explore it, using a that is obtained from the at the time of world creation (or manually specified by the player).

    There are limits on vertical movement, but Minecraft allows an infinitely large game world to be generated on the horizontal plane. Due to technical problems when extremely distant locations are reached, however, there is a barrier preventing players from traversing to locations beyond 30,000,000 blocks. The game achieves this by splitting the world data into smaller sections called 'chunks' that are only created or loaded when players are nearby. The world is divided into ranging from deserts to jungles to snowfields; the includes plains, mountains, forests, caves, and various lava/water bodies.

    The in-game follows a day and night cycle, and one full cycle lasts 20 real-time minutes. A few of the hostile monsters in Minecraft, displayed from left to right: zombie, spider, enderman, creeper, and skeleton Players encounter various known as, such as animals, villagers, and hostile creatures.

    Passive mobs can be hunted for food and crafting materials, such as cows, pigs, and chickens. They in the daytime, while hostile mobs spawn during nighttime or in dark places such as caves—including large,. Some hostile mobs such as zombies, skeletons and drowned (underwater versions of zombies), burn under the sun if they have no headgear. Some creatures unique to Minecraft have been noted by reviewersincluding the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to, pick up, and place blocks). There are also variants of mobs that spawn in different conditions, for example zombies have husk variants that spawn in deserts. Many commentators have described the game's physics system as unrealistic. Liquids continuously flow for a limited horizontal distance from source blocks, which can be removed by placing a solid block in its place or by scooping it into a bucket.

    Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone. Minecraft has two alternative dimensions besides the overworld (the main world): the Nether and the End. The Nether is a -like dimension accessed via player-built portals; it contains many unique resources and can be used to travel great distances in the overworld.

    The player can build an optional boss mob called the Wither out of materials found in the Nether. The End is a barren land consisting of many islands. A dragon called the Ender Dragon dwells on the main island. Killing the dragon cues the game's ending credits, written by Irish novelist. Players are then allowed to teleport back to their original spawn point in the overworld and continue the game indefinitely. The game consists of five game modes: survival, creative, adventure, hardcore, and spectator. It also has a changeable difficulty system of four levels.

    For example, the peaceful difficulty prevents hostile creatures from spawning, and when playing on the hard difficulty players can starve to death if their hunger bar is depleted. Survival mode.

    The Minecraft crafting screen, showing the crafting pattern of a stone axe In, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter at night.

    Hosting

    The mode also has a which is depleted by attacks from monsters, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game, except in peaceful difficulty. If the hunger bar is depleted, automatic healing will stop and eventually health will deplete. Health replenishes when players have a nearly full hunger bar or continuously on peaceful difficulty. Players can craft a wide variety of items in Minecraft. Players can craft armor, which can help mitigate damage from attacks, while weapons such as swords can be crafted to kill enemies and other animals more easily. Players acquire resources to craft tools, such as axes, shovels, or pickaxes, used to chop down trees, dig soil, and mine ores, respectively; e.g.

    Tools made of iron perform their tasks more quickly than tools made of stone or wood and can be used more heavily before they break. Players can construct furnaces which can smelt food, process ores and materials, among others. Players may also trade goods with villager NPCs through a bartering system involving trading for different goods, and vice versa. The game has an inventory system, and players can carry a limited number of items. Upon dying, items in the players' inventories are dropped, and players re-spawn at their, which is set by default where players begin the game, and can be reset if players sleep in a. Dropped items can be recovered if players can reach them before they despawn, which takes 5 minutes.

    Players may acquire by killing and other players, mining, smelting ores, and cooking food. Experience can then be spent on tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects. Hardcore mode is a survival mode variant that is locked to the hardest setting and has, which permanently deletes the world if the player dies. If a player dies on a multiplayer server set to hardcore, they are put into spectator mode. Creative mode. An example of a creation constructed in Minecraft In creative mode, players have access to all resources and items in the game through the inventory menu, and can place or remove them instantly.

    Players can toggle the ability to fly freely around the game world at will, and their characters do not take any damage and are not affected by hunger. The game mode helps players focus on building and creating large projects. Adventure mode Adventure mode was added to Minecraft in version 1.3; it was designed specifically so that players could experience user-crafted custom maps and adventures.

    Gameplay is similar to survival mode but introduces various player restrictions, which can be applied to the game world by the creator of the map. This forces players to obtain the required items and experience adventures in the way that the map maker intended. Another addition designed for custom maps is the command block; this block allows map makers to expand interactions with players through scripted server commands. Spectator mode Spectator mode allows players to fly around through blocks and watch gameplay without directly interacting. In this mode, instead of having an inventory, players have the ability to teleport to other players. It is also possible to view from the perspective of another player or creature. This game mode can only be accessed within the Java or PC edition.

    Multiplayer Multiplayer in Minecraft is available through direct game-to-game multiplayer, LAN play, local split screen, and servers (player-hosted and business-hosted). It enables multiple players to interact and communicate with each other on a single world. Players can run their own servers, use a hosting provider, or connect directly to another player's game via Xbox Live. Single-player worlds have support, allowing players to join a world on locally interconnected computers without a server setup. Minecraft multiplayer servers are guided by server operators ( op for short), who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or are allowed or disallowed to enter the server.

    Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. One of the largest and most popular servers is, which is visited by over 14 million players. Combat (PvP) can be enabled to allow fighting between players. Many servers have custom plugins that allow actions that are not normally possible. In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use IP addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time.

    Minecraft Free Bukkit Server Hosting Stories About Software For Mac Mac

    Minecraft Realms server owners can invite up to 3000 people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps.

    Minecraft Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At, it was announced that Realms would enable Minecraft to support between Windows 10, iOS, and Android platforms starting in June 2016, with Xbox One and Nintendo Switch support to come later in 2017, and support for devices. On 31 July 2017, released the beta version of the update allowing cross-platform play. Realms also supports the Xbox One, Windows 10, Android, iOS, and Kindle platforms. Markus 'Notch' Persson, the creator of Minecraft, at GDC in 2011 began developing the game as a project.

    He was inspired to create Minecraft by several other games such as, and later. At the time, he had visualized an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes. Infiniminer heavily influenced the style of gameplay, including the first-person aspect of the game, the 'blocky' visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have elements.

    Minecraft was first released to the public on 17 May 2009, as a developmental release on TIGSource forums, later becoming known as the Classic version. Further milestones dubbed as Survival Test, Indev and Infdev were released between September 2009 and February 2010, although the game saw updates in-between. The first major update, dubbed version, was released on 28 June 2010. Although Persson maintained a day job with Jalbum.net at first, he later quit in order to work on Minecraft full-time as sales of the alpha version of the game expanded. Persson continued to update the game with releases distributed to users automatically.

    These updates included new items, new blocks, new mobs, survival mode, and changes to the game's behavior (e.g. How water flows). To back the development of Minecraft, Persson set up a video game company, with the money earned from the game. On 11 December 2010, Persson announced that Minecraft was entering its beta testing phase on 20 December 2010.

    He further stated that bug fixes and all updates leading up to and including the release would still be free. Over the course of the development, Mojang hired several new employees to work on the project. Mojang moved the game out of beta and released the full version on 18 November 2011. The game has been continuously updated since the release, with changes ranging from new game content to new server hosts.

    On 1 December 2011, took full creative control over Minecraft, replacing Persson as lead designer. On 28 February 2012, Mojang announced that they had hired the developers of the popular server platform 'CraftBukkit' to improve Minecraft 's support of. This acquisition also included Mojang apparently taking full ownership of the CraftBukkit modification, although the validity of this claim was questioned due to its status as an project with many contributors, licensed under the. On 15 September 2014, announced a $2.5 billion deal to buy Mojang, along with the ownership of the Minecraft. The deal was suggested by Persson when he posted a tweet asking a corporation to buy his share of the game after receiving criticism for 'trying to do the right thing'. It was completed on 6 November 2014, and led to Persson becoming one of ' 'World's Billionaires'. Main article: Minecraft 's music and sound effects were produced by German musician Daniel Rosenfeld, better known as.

    The in Minecraft is instrumental. On 4 March 2011, Rosenfeld released a, titled; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. The video game blog chose the music in Minecraft as one of the best video game soundtracks of 2011.

    On 9 November 2013, Rosenfeld released the second official soundtrack, titled, which includes the music that was added in later versions of the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label on 21 August 2015. Release Personal computer versions The game can run on multiple operating systems, including,. Apart from Minecraft: Java Edition and Minecraft for Windows 10, there are other versions of Minecraft for PC, including Minecraft Classic, Minecraft 4k, and Minecraft: Education Edition. Minecraft Classic is an older version of Minecraft that was first available online and can currently be played through the launcher. Unlike newer versions of Minecraft, the classic version is free to play, though it is no longer updated. It functions much the same as creative mode, allowing players to build and destroy any and all parts of the world either alone or in a multiplayer server.

    There are no computer creatures in this mode, and environmental hazards such as lava do not damage players. Some blocks function differently since their behavior was later changed during development. Minecraft 4k is a simplified version of Minecraft similar to the classic version that was developed for the 'in way less than 4 kilobytes'.

    The map itself is finite—composed of 64×64×64 blocks—and the same world is generated every time. Players are restricted to placing or destroying blocks, which consist of grass, dirt, stone, wood, leaves, and brick. Minecraft: Education Edition is a version of Minecraft created specifically for educational institutions and was launched 1 November 2016. It includes a Chemistry Resource Pack, free lesson plans on the Minecraft Education website, and two free companion applications: Code Connection and Classroom Mode. Minecraft for Windows 10 is currently exclusive to Microsoft's operating system. The for it launched on the on 29 July 2015. This version has the ability to play with friends, and to play local multiplayer with owners of Minecraft on mobile platforms.

    Other features include the ability to use multiple control schemes, such as a gamepad, keyboard, or touchscreen (for and other touchscreen-enabled devices), support, and to record and take screenshots in-game via the built-in GameDVR. Console versions An version of the game, developed by, was released on 9 May 2012. On 22 March 2012, it was announced that Minecraft would be the flagship game in a new Xbox Live promotion called Arcade NEXT.

    The game differs from the home computer versions in a number of ways, including a newly designed crafting system, the control interface, in-game tutorials, split-screen multiplayer, and the ability to play with friends via. The worlds in the Xbox 360 version are also not 'infinite', and are essentially barricaded by invisible walls. The Xbox 360 version was originally similar in content to older PC versions, but is being gradually updated to bring it closer to the current PC version. An version featuring larger worlds among other enhancements was released on 5 September 2014. Versions of the game for the and were released on 17 December 2013 and 4 September 2014 respectively. The PlayStation 4 version was announced as a launch title, though it was eventually delayed. A version for was also released in October 2014.

    Like the Xbox versions, the PlayStation versions were developed by 4J Studios. On 17 December 2015, Minecraft: Edition was released. The Wii U version received a physical release on 17 June 2016 in North America, in Japan on 23 June 2016, and in Europe on 30 June 2016. A version of the game was released on the on 11 May 2017, along with a physical retail version set for a later date. During a presentation on 13 September 2017, Nintendo announced that Minecraft: Edition would be available for download immediately after the livestream, and a physical copy available on a later date. The game is only compatible with the 'New' versions of the 3DS and 2DS systems, and does not work with the original, 3DS XL, or models. Pocket Edition On 16 August 2011, Minecraft: Pocket Edition was released for the on the as an early alpha version.

    It was then released for several other compatible devices on 8 October 2011. An iOS version of Minecraft was released on 17 November 2011. A port was made available for shortly after Microsoft acquired Mojang. The port concentrates on the creative building and the primitive survival aspect of the game, and does not contain all the features of the PC release. On his Twitter account, Jens Bergensten said that the Pocket Edition of Minecraft is written in and not Java, due to iOS not being able to support Java. Gradual updates are periodically released to bring the port closer to the PC version. On 10 December 2014, in observance of Mojang's acquisition by Microsoft, a port of Pocket Edition was released for.

    On 18 January 2017, Microsoft announced that it would no longer maintain the versions of Pocket Edition. On 2 April 2014, a version of Minecraft based on the Pocket Edition was released for the. On 29 July 2015, a version of Minecraft based on the Pocket Edition was released for. On 19 December 2016, the full version of Minecraft: Pocket Edition was released on, and, along with the release of the game based on the Pocket Edition for the. Bedrock Edition On 31 July 2017, the Pocket Edition portion of the name was dropped and the apps were renamed to Minecraft. The Pocket Edition 's Bedrock Engine was ported to non-mobile platforms:, and, and later.

    The various Minecraft versions that use the Bedrock Engine are collectively referred to as the Bedrock Edition. Raspberry Pi A version of Minecraft for the was officially revealed at 2012.

    Mojang stated that the Pi Edition is similar to the Pocket Edition except that it is downgraded to an older version, and with the added ability of using text commands to edit the game world. Players can open the game code and use programming languages to manipulate things in the game world. The game was leaked on 20 December 2012, but was quickly pulled off. It was officially released on 11 February 2013. It was announced that there would be no further updates for this version in 2016. Virtual reality Early on, Persson planned to support the with a port of Minecraft, however after Facebook acquired Oculus in 2013 he abruptly canceled plans noting 'Facebook creeps me out.' A community-made modification known as Minecraft VR was developed in 2016 to provide virtual reality support to Minecraft: Java Edition oriented towards Oculus Rift hardware.

    A of the Minecraft VR modification known as Vivecraft ported the mod to, and is oriented towards supporting hardware. On 15 August 2016, Microsoft launched official Oculus Rift support for Minecraft on Windows 10. Upon its release, the Minecraft VR mod was discontinued by its developer due to complaints issued by Microsoft, and Vivecraft was endorsed by the community makers of the Minecraft VR modification due to its Rift support and being superior to the original Minecraft VR mod. Also available is a version, titled Minecraft: Gear VR Edition.

    Windows Mixed Reality support was added in 2017. The only officially supported VR versions of Minecraft are Minecraft: Gear VR Edition and Minecraft on Windows 10 for Oculus Rift and Windows Mixed Reality headsets. Downloadable content.

    Main article: A wide variety of user-generated for Minecraft, such as modifications, and custom maps, exists and is available on the Internet. Modifications of the Minecraft code, called, add a variety of gameplay changes, ranging from new blocks, new items, new mobs to entire arrays of mechanisms to craft. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as, waypoints, and durability counters, to ones that add to the game elements from,. To make mods easier to create and install, Mojang announced in November 2012 that it planned to add an official modding (API).

    Texture packs that alter the game's textures and are also available, as created by the community. In July 2013, texture packs were replaced with 'resource packs', which have the same role as texture packs, but allow custom audio as well. Players are also create their own maps, which often contain specific rules, challenges, puzzles and quests, and share them for others to play. In August 2012, Mojang added adventure mode for custom maps and in October 2012, Mojang added command blocks, which were created specially for custom maps. In February 2016, Mojang added 2 new versions (Repeat, and Chain) of the classic command block, which were also created specifically for custom maps. The Xbox 360 Edition supports downloadable content, which is available to purchase via the; these content packs usually contain additional character skins. It later received support for texture packs in its twelfth title update while introducing 'mash-up packs', which combines texture packs with skin packs and changes to the game's sounds, music and user interface.

    The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the franchise. Unlike the PC version, however, the Xbox 360 Edition does not support player-made mods or custom maps. A cross-promotional resource pack based on the franchise by Nintendo was released for the Wii U Edition worldwide on 17 May 2016. A mash-up pack based on Fallout was announced for release on the Wii U Edition.

    In June 2017, Mojang released an update known as the 'Discovery Update'. The update includes a new map, a new game mode, the 'Marketplace', a catalogue of user-generated content that gives Minecraft creators 'another way to make a living from the game', and more. Spin-off games Minecraft: Story Mode. Main article: Minecraft: Story Mode, an episodic spin-off game developed by in collaboration with Mojang, was announced in December 2014. Consisting of five episodes plus three additional downloadable episodes, the standalone game is a narrative and player choice-driven, and it was released on Microsoft Windows, OS X, iOS, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One via download on 13 October 2015.

    A physical disc that grants access to all episodes was released for the aforementioned four consoles on 27 October. And Nintendo Switch version were also later released The first trailer for the game was shown at MineCon on 4 July 2015, revealing some of the game's features. In Minecraft: Story Mode, players control Jesse (voiced by and ), who sets out on a journey with his or her friends to find The Order of the Stone—four adventurers who slayed an Ender Dragon—in order to save their world., and portray the rest of the cast. Minecraft: Education Edition In January 2016, Microsoft announced a new tool for education, called Minecraft: Education Edition, which was released on 1 November 2016. Minecraft has already been used in classrooms around the world to teach subjects ranging from core topics to arts and poetry.

    Minecraft: Education Edition is designed specifically for classroom use. The Education Edition gives teachers the tools they need to use Minecraft on an everyday basis.

    There are few differences between regular Minecraft and the Education Edition. The main concept is the same – the game is an open sandbox world. The students' characters in Education Edition are able to retain characteristics. Students are be able to download the game at home, without having to buy their own version of the game. The last large difference is that students can take in-game photos with a camera item. These photos are stored in an online notebook with the students' online notes. These online notebooks can be shared with other students.

    Education Edition has brought some partnerships from other traditional publishers to bring educational content within the game. Developed a full version of within Education Edition, keeping the entirety of the original game while adding other educational activities alongside it. Users who play the Bedrock (or cross-play) edition can activate Education Edition features in the options section of the game. Minecraft: Dungeons Minecraft Dungeons is a planned game that was announced as in development at. Set in the Minecraft universe the game can be played alone or in a party of up to 4 people.

    This article is missing information about the individual reception of each version of the game. Please expand the article to include this information. Further details may exist on the. ( October 2018) Reception Aggregate score Aggregator Score (PC) 93/100 (PS4) 89/100 (XONE) 88/100 (PS3) 86/100 (NS) 86/100 (VITA) 84/100 (X360) 82/100 (WIIU) 77/100 (3DS) 62/100 (iOS) 53/100 Review scores Publication Score (PC) A+ (PC) 9/10 (PC) 10/10 (X360) 9/10 (PC) 9.25/10 (X360) 8.75/10 (PC) 8.5/10 (X360) 7.0/10 (PC) (PC) 9.0/10 (iOS) 7.5/10 (X360) 8.5/10 (PS3) 9.5/10 (PS4) 9.7/10 (XONE) 9.7/10 (VITA) 9.5/10 (PC) 96/100 (iOS) (Version 0.12) Minecraft received critical acclaim, praising the creative freedom it grants players in-game, as well as the ease of enabling. Critics have praised Minecraft 's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay.

    Most publications were impressed by the game's 'blocky' graphics, with describing them as 'instantly memorable'. Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that 'adventuring is always better with friends'. Jaz McDougall of commended Minecraft, deeming it 'intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences'.

    It has been regarded as having introduced millions of children to the digital world, insofar as its basic are logically analogous to computer commands. Reviewers have said the game's lack of in-game tutorials and instructions make it difficult for new players to learn how to play the game. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a 'hassle'. Critics also said visual glitches that occur periodically. Despite its release out of beta in 2011, said the game had an 'unfinished feel', adding that some game elements seem 'incomplete or thrown together in haste'. A review of the alpha version, by Scott Munro of the, called it 'already something special' and urged readers to buy it. Of also recommended the alpha of the game, calling it 'a kind of generative 8-bit '.

    On 17 September 2010, gaming Penny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly. Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticised. After updates adding more content, Pocket Edition started receiving more positive reviews.

    Reviewers complimented the controls and the graphics, but still noted a lack of content. Sales Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011. At the same time, the game had no backing and has never been commercially advertised except through, and various unpaid references in popular media such as the webcomic. By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version. In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March 2012, Minecraft had become the 6th of all time. As of 10 October 2014, the game has sold 17 million copies on PC, becoming the best-selling PC game of all time.

    As of 10 October 2014, the game has sold approximately 60 million copies across all platforms, making it one of the. On 25 February 2014, the game reached 100 million registered users. As of January 2018, over 154 million copies had been sold across all platforms, making it the second of all time behind. The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold upwards of a million copies. GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on in May 2012. In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average per day.

    As of 4 April 2014, the Xbox 360 version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 version sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console.

    The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version. Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter. Awards In July 2010, listed Minecraft as the fourth-best game to play at work.

    In December of that year, selected Minecraft as their choice for Best Downloadable Game of 2010, named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the 'game of the year'. Awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie.

    It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 and won the Grand Prize and the community-voted Audience Award.

    At 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won 's video game arts award. On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the as part of exhibit that opened on 16 March 2012. At the 2011, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category.

    In 2012, at the, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award. In 2012, Minecraft XBLA was awarded a in the Best Downloadable Game category, and a Games Industry Award in the Best Arcade Game category. In 2013 it was nominated as the family game of the year at the. Minecraft Console Edition won the award for Game Of The Year in 2014.

    In 2015, the game placed 6th on 's The 15 Best Games Since 2000 list. In 2016, Minecraft placed 6th on 's The 50 Best Video Games of All Time list. Minecraft was nominated for the for Favorite App, but lost to. It was nominated for the for Favorite Video Game, but lost to. The game later won the award for the Most Addicting Game at the.

    In addition, the Java Edition was nominated for 'Favorite Video Game' at the. Cultural impact Social media sites such as, and played a significant role in popularising Minecraft. Research conducted by the 's showed that one-third of Minecraft players learned about the game via Internet videos.

    In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, of various tasks, and parodies of works in popular culture.

    By May 2012, over 4 million Minecraft-related YouTube videos had been uploaded. Some popular commentators have received employment at, a gaming video company that owns a highly watched entertainment channel on YouTube. Is a British organization that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at MineCon 2011 had the highest attendance. Other well known YouTube personnel include, who has created many Minecraft, including 'Minecraft Style', a parody of the internationally successful single ' by South Korean rapper. Herobrine is a major community icon of Minecraft, who first appeared as a single image on 's /v/ board. According to rumors, Herobrine appears in players' worlds and builds strange constructions.

    However, Mojang has confirmed that Herobrine has never existed in Minecraft, and there are no plans to add Herobrine. Minecraft has been referenced by other video games, such as,. It was also referenced by electronic music artist in his performances. A simulation of the game was featured in 's ' music video.

    The game is also referenced heavily in ', the second episode of the of the animated television series. ', the seventeenth episode of the of the animated sitcom was inspired by Minecraft; Persson responded by tweeting 'I'm not sure how I feel about it.' Clones After the release of Minecraft, some video games were released with various similarities with Minecraft, and some were called ' of the game. Examples include, CraftWorld, and Total Miner. David Frampton, designer of, reported that one failure of his 2D game was the 'low resolution pixel art' that too closely resembled the art in Minecraft which resulted in 'some resistance' from fans.

    A adaptation of the alpha version of Minecraft for the, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system. In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced even further clone titles that were being developed specifically for Nintendo's consoles, as they were the only major platforms to not officially receive Minecraft at the time.

    These clone titles include UCraft (Nexis Games), , Discovery (noowanda), Battleminer (Wobbly Tooth Games), Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this the fears were unfounded with official Minecraft releases on Nintendo consoles eventually resuming.

    Adaptations In 2012, Mojang received offers from Hollywood producers who wanted to produce Minecraft-related TV shows; however, Mojang stated that they would only engage in such projects when 'the right idea comes along'. By February 2014, Persson revealed that Mojang was in talks with regarding a Minecraft film. And by that October, it was 'in its early days of development'. The film was scheduled for release on 24 May 2019, and was going to be directed by and written. Levy later dropped out and was replaced. In August 2018, McElhenney left the film and Fuchs was replaced with resulting in its release date getting delayed. In January 11, 2019, was announced to direct the film.

    In addition, a documentary about the development of Mojang and Minecraft was released in December 2012. Titled, the film was produced.

    In 2014, an attempt to a through was shut down after Persson refused to let the filmmakers use the license. A physical prop of a diamond sword A Lego set based on Minecraft called was released on 6 June 2012. The set, called 'Micro World', centres around the game's default and a creeper. Mojang submitted the concept of Minecraft merchandise to Lego in December 2011 for the program, from which it quickly received 10,000 votes by users, prompting Lego to review the concept. Lego Cuusoo approved the concept in January 2012 and began developing sets based on Minecraft. Two more sets based on the Nether and village areas of the game were released on 1 September 2013. A fourth Micro World set, the End, was released in June 2014.

    Six more, larger scale, sets became available November 2014. Mojang collaborates with, an online game merchandise store, to sell Minecraft merchandise, such as clothing, foam pickaxes, and toys of creatures in the game. By May 2012, over 1 million dollars were made from Minecraft merchandise sales. T-shirts and socks were the most popular products.

    In March 2013 Mojang signed a deal with the, a children's book publisher, to create Minecraft handbooks, poster books, and magazines. Main article: MineCon is an official dedicated to Minecraft. The first one was held in November 2011 at the Hotel and Casino in. All 4,500 tickets for MineCon 2011 were sold out by 31 October. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community.

    After MineCon, there was an Into The Nether after-party with deadmau5. Free codes were given to every attendee of MineCon that unlocked alpha versions of Mojang's, as well as an additional non-Mojang game, developed by Oxeye Game Studios. Similar events occurred in MineCon 2012, which took place in from in November. The tickets for the 2012 event sold out in less than two hours.

    MineCon 2013 was held in in November as well. MineCon 2015 was held in in July. MineCon 2016 was held in in September. MineCon 2017 was held as a instead of being held at a show floor. Titled 'MineCon Earth', it was streamed live on November.

    Applications The possible applications of Minecraft have been discussed extensively, especially in the fields of. In a panel at MineCon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In 2012, a member of the group at the, Cody Sumter, said: 'Notch hasn't just built a game.

    Minecraft Free Bukkit Server Hosting Stories About Software For Mac Free

    He's tricked 40 million people into learning to use a.' Various software has been developed to allow virtual designs to be printed using professional or personal printers such as.

    In September 2012, Mojang began the Block By Block project in cooperation with to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game 'the perfect tool to facilitate this process', adding 'The three-year partnership will support UN-Habitat's to upgrade 300 public spaces by 2016.' Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in, one of 's informal settlements, and is in the planning phase. The Block By Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town.

    According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions.

    In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is with the highest point at 171 meters (ranking as the country with the ), where the limit in default Minecraft is around 192 meters above in-game sea level. Minecraft has also been used in educational settings. In 2011, an educational organization named MinecraftEdu was formed with the goal of introducing Minecraft into schools.

    The group works with Mojang to make the game affordable and accessible to schools. In September 2012, MinecraftEdu said that approximately 250,000 students around the world have access to Minecraft through the company. A wide variety of educational activities involving the game have been developed to teach students various subjects, including history, language arts and science. For an example, one teacher built a world consisting of various historical landmarks for students to learn and explore.

    Has been recreated in Minecraft, and it proposed that patients can use it to virtually explore the hospital before they actually visit. With the introduction of redstone blocks to represent electrical circuits, users have been able to build functional virtual computers within Minecraft. Such virtual creations include a working, an 8-bit virtual computer, and for the (by ). In at least one instance, a mod has been created to use this feature to teach younger players how to program within a language set by the virtual computer within a Minecraft world.

    Microsoft and non-profit had teamed up to offer Minecraft-based games, puzzles, and tutorials aimed to help teach children how to program; by March 2018, Microsoft and Code.org reported that more than 85 million children have used their tutorials. In September 2014, the in London announced plans to recreate its building along with all exhibits in Minecraft in conjunction with members of the public.

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